GameMeta
BaseGame
AnimationFrame
Animation
AssetManager
get_asset_manager()
get_texture()
load_animation()
get_sound()
preload_assets()
clear_assets()
SoundCategory
SoundEvent
SoundManager
get_default_settings()
load_toml_file()
merge_settings()
load_settings()
get_setting()
init_logger()
get_logger()
log_game_event()
log_player_action()
log_performance()
log_error()
HighScoreManager
get_high_score_manager()
get_high_score()
update_high_score()
is_new_high_score()
run_game_in_thread()
health()
run_game()
stop_game()
game_status()
list_games()
main()
MessageLoader
load_messages()
UnipressClient
UnipressClient.__init__()
UnipressClient.health_check()
UnipressClient.list_games()
UnipressClient.run_game()
UnipressClient.stop_game()
UnipressClient.game_status()
UnipressClient.wait_for_game_completion()
Obstacle
DemoJumpGame
BackgroundLayer
AnimatedSprite
JumperGame
EndGameAction
EndGameScreen
GameMeta.__init__()
GameMeta.__instancecheck__()
GameMeta.__subclasscheck__()
GameMeta._abc_caches_clear()
GameMeta._abc_registry_clear()
GameMeta._dump_registry()
GameMeta.mro()
GameMeta.register()
BaseGame.__init__()
BaseGame.get_difficulty_settings()
BaseGame.get_message()
BaseGame.play_sound_event()
BaseGame.play_custom_sound_event()
BaseGame.start_game_sound_timer()
BaseGame.update_sound_timer()
BaseGame.complete_game_start()
BaseGame.check_and_play_high_score_sound()
BaseGame._complete_life_lost_continue()
BaseGame.update_life_lost_effects()
BaseGame.should_draw_player()
BaseGame.is_game_paused()
BaseGame.on_mouse_press()
BaseGame.on_key_press()
BaseGame.handle_life_lost_continue()
BaseGame.on_action_press()
BaseGame.reset_game()
BaseGame.reset_animations()
BaseGame.start_game()
BaseGame.lose_life()
BaseGame.end_game()
BaseGame._restart_game()
BaseGame._exit_game()
BaseGame.draw_heart()
BaseGame.draw_hearts()
BaseGame.draw_ui()
BaseGame.CURSOR_CROSSHAIR
BaseGame.CURSOR_DEFAULT
BaseGame.CURSOR_HAND
BaseGame.CURSOR_HELP
BaseGame.CURSOR_NO
BaseGame.CURSOR_SIZE
BaseGame.CURSOR_SIZE_DOWN
BaseGame.CURSOR_SIZE_DOWN_LEFT
BaseGame.CURSOR_SIZE_DOWN_RIGHT
BaseGame.CURSOR_SIZE_LEFT
BaseGame.CURSOR_SIZE_LEFT_RIGHT
BaseGame.CURSOR_SIZE_RIGHT
BaseGame.CURSOR_SIZE_UP
BaseGame.CURSOR_SIZE_UP_DOWN
BaseGame.CURSOR_SIZE_UP_LEFT
BaseGame.CURSOR_SIZE_UP_RIGHT
BaseGame.CURSOR_TEXT
BaseGame.CURSOR_WAIT
BaseGame.CURSOR_WAIT_ARROW
BaseGame.WINDOW_STYLE_BORDERLESS
BaseGame.WINDOW_STYLE_DEFAULT
BaseGame.WINDOW_STYLE_DIALOG
BaseGame.WINDOW_STYLE_OVERLAY
BaseGame.WINDOW_STYLE_TOOL
BaseGame.WINDOW_STYLE_TRANSPARENT
BaseGame._create()
BaseGame._create_cursor_from_image()
BaseGame._dispatch_frame()
BaseGame._dispatch_updates()
BaseGame._get_handlers()
BaseGame._on_resize()
BaseGame._remove_handler()
BaseGame._translate_button()
BaseGame.activate()
BaseGame.aspect_ratio
BaseGame.background_color
BaseGame.caption
BaseGame.center
BaseGame.center_window()
BaseGame.center_x
BaseGame.center_y
BaseGame.clear()
BaseGame.close()
BaseGame.config
BaseGame.context
BaseGame.ctx
BaseGame.current_camera
BaseGame.current_view
BaseGame.default_camera
BaseGame.delta_time
BaseGame.dispatch_event()
BaseGame.dispatch_events()
BaseGame.dispatch_pending_events()
BaseGame.dispatch_platform_event()
BaseGame.dispatch_platform_event_view()
BaseGame.display
BaseGame.dpi
BaseGame.draw()
BaseGame.draw_mouse_cursor()
BaseGame.event()
BaseGame.event_types
BaseGame.fixed_delta_time
BaseGame.fixed_time
BaseGame.flip()
BaseGame.fullscreen
BaseGame.get_caption()
BaseGame.get_clipboard_text()
BaseGame.get_framebuffer_size()
BaseGame.get_location()
BaseGame.get_pixel_ratio()
BaseGame.get_requested_size()
BaseGame.get_single_property()
BaseGame.get_size()
BaseGame.get_system_mouse_cursor()
BaseGame.has_exit
BaseGame.height
BaseGame.hide_view()
BaseGame.invalid
BaseGame.maximize()
BaseGame.minimize()
BaseGame.on_action()
BaseGame.on_close()
BaseGame.on_draw()
BaseGame.on_fixed_update()
BaseGame.on_key_release()
BaseGame.on_mouse_drag()
BaseGame.on_mouse_enter()
BaseGame.on_mouse_leave()
BaseGame.on_mouse_motion()
BaseGame.on_mouse_release()
BaseGame.on_mouse_scroll()
BaseGame.on_resize()
BaseGame.on_scale()
BaseGame.on_update()
BaseGame.parse_filenames()
BaseGame.pop_handlers()
BaseGame.projection
BaseGame.push_handlers()
BaseGame.rect
BaseGame.register_event_type()
BaseGame.remove_handler()
BaseGame.remove_handlers()
BaseGame.resizeable
BaseGame.run()
BaseGame.scale
BaseGame.screen
BaseGame.set_caption()
BaseGame.set_clipboard_text()
BaseGame.set_draw_rate()
BaseGame.set_exclusive_keyboard()
BaseGame.set_exclusive_mouse()
BaseGame.set_fullscreen()
BaseGame.set_handler()
BaseGame.set_handlers()
BaseGame.set_icon()
BaseGame.set_location()
BaseGame.set_maximum_size()
BaseGame.set_minimum_size()
BaseGame.set_mouse_cursor()
BaseGame.set_mouse_platform_visible()
BaseGame.set_mouse_position()
BaseGame.set_mouse_visible()
BaseGame.set_size()
BaseGame.set_update_rate()
BaseGame.set_visible()
BaseGame.set_vsync()
BaseGame.set_wm_class()
BaseGame.show_view()
BaseGame.size
BaseGame.style
BaseGame.switch_to()
BaseGame.test()
BaseGame.time
BaseGame.use()
BaseGame.view
BaseGame.viewport
BaseGame.visible
BaseGame.vsync
BaseGame.width
BaseGame.closed
BaseGame.headless
BaseGame.keyboard
BaseGame.mouse